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Different buy-in dialog text for primary vs secondary currency

Posted: Mon Mar 31, 2025 4:02 pm
by strobe878
Does the language feature support any kind of conditional logic that would allow us to display a different message when adding chips that depends on whether the game is using primary or secondary currency?

Re: Different buy-in dialog text for primary vs secondary currency

Posted: Mon Mar 31, 2025 4:45 pm
by Kent Briggs
The only difference is the currency symbol, not any of the surrounding text.